@startuml
sprite $kaaba [48x48/16] {
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00000000000015BFFFFFFFFFFFFFFFFFE930000000000000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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0008EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB3000
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000000000026ADFFFFFFFFFFFFFFFFFFFFC9520000000000
00000000000000148BFFFFFFFFFFFEB73000000000000000
000000000000000000037ADFEC8510000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA5_KAABA(_alias) ENTITY(rectangle,black,kaaba,_alias,FA5 KAABA)
!define FA5_KAABA(_alias, _label) ENTITY(rectangle,black,kaaba,_label, _alias,FA5 KAABA)
!define FA5_KAABA(_alias, _label, _shape) ENTITY(_shape,black,kaaba,_label, _alias,FA5 KAABA)
!define FA5_KAABA(_alias, _label, _shape, _color) ENTITY(_shape,_color,kaaba,_label, _alias,FA5 KAABA)
skinparam folderBackgroundColor<<FA5 KAABA>> White
@enduml